System Requirements
Windows
Windows 8.1 / 10 64-bit, Intel SSE3 CPU (or compatible)
Nvidia CUDA Graphics Card (Compute Capability 3.x / 5.x / 6.x / 7.x / 8.0 / 8.6 ) with latest graphics driver or AMD Graphics Card (Hawaii, Tahiti, Pitcairn, Capeverde, Bonaire) with latest OpenCL and graphics drivers.
Intel Open Image Denoiser
Intel SSE4.1 CPU (or compatible) required for Intel Open Image Denoiser.
SketchUp 2018, 2019, 2020, 2021 and 20222
Whats New
New features
- SketchUp 2022 support
- UV Randomizer
Removes the repetition and randomizes the material for all instances sharing the same one
- Bitmap Randomizer
Assign multiple bitmaps to a channel which will then be applied randomly to all instances sharing the same material
- Random Glints
Create glittery surfaces containing small mirror-like flakes that react to the light
- Substance 3D Materials support
Direct Substance 3D materials support with all the parameters available in the material editor
- Global Coordinates
Removes the hassle of going through each one of the bitmaps of a materials and allows one to change them all at once
- Smart Coordinates Synchronization
Helps with adjusting coordinates only in textures sharing same values in whole material
- Point Light Intersection
Makes point lights visible when Soft Radius is enabled and speeds up caustics from highly reflective materials
General
- Intel Open Image Denoiser updated to v1.4.1
- Changes to the Normal Maps resulting in better results
- Bump appearance is independent from the texture resolution
- Improved "Live Update" handling group updates inside nested faces
- Fixed geometry smoothing issues at small angles between surfaces
- Fixed stability issues for Relight
- Sun is animated for all scenes (not just for the first two)
- Fixed a red image tint with Glare and the Intel denoiser
- Fixed Reinhard artifacts
- Global section visibility is applied on export
- Fix for "Batch Render" crash when a section plane is present in a model
- Control Panel can be collapsed into Tools Panel. When collapsed it occupies less space
Material Editor
- Texture coordinates are an integral part of the Material Editor, not a floating window
- Added the option to save the material preview. Streamlined for Substance 3D files which saves the preview next to the .sbsar file
- Added natural sorting for material names
Thea Browser
- Introduced "Substance 3D" folder with a number of ready to use Substance files created by AmbientCG and shared under CC0 license
- Restored support for Thea lights inside proxies
Online Repository
- Each category is displayed as a whole and allows sorting by name, recent, downloads and rating
- Previews are cache now and speeds up subsequent category browsing
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